The Happy Hereafter Activation.rar
- bomotaboundnoza
- Aug 24, 2019
- 7 min read
About This Game Welcome to The Happy Hereafter, a casual sim in which you guide the newly dead as they build an afterlife for themselves and their fellow lost souls. Possessing uncanny management skills, you'll control a legion of zany characters as they arrive at their eternal destination and settle in. There will be no rest for the wickedly funny as you put them to work building houses, harvesting resources and earning money to build a village to rival Paradise. Explore weird but wonderful landscapes, discover cleverly hidden secrets, and complete dozens of challenging missions in your quest to create a little slice of Heaven in the underworld!Six locationsOver 100 missionsDozens of wacky charactersComic book style story scenesLearn-as-you-play tutorial 6d5b4406ea Title: The Happy HereafterGenre: Casual, StrategyDeveloper:Alawar, Mirball GamesPublisher:Buka EntertainmentRelease Date: 2 Oct, 2013 The Happy Hereafter Activation.rar the happy hereafter komplettlösung. descargar the happy hereafter. the sweet hereafter happy hour. the happy hereafter game download. the happy hereafter free download full version. the happy hereafter sell 5 units of wood. the happy hereafter pc full español. the happy hereafter mandrake root. the happy hereafter. the happy hereafter lösung. the happy hereafter game. the happy hereafter download full version. the happy hereafter cheats. the happy hereafter download. the happy hereafter solution. games like the happy hereafter. the happy hereafter walkthrough Looking for something to take the edge off after a hard day's work? This may be it! :). Let's keep this simple: This is a resource management game on training wheels. For a younger audience, this could potentially be recommended, with caveats - but that doesn't make it a good game in the genre.Developer Alawar and publisher Buka Entertainment are well known amongst casual gamers. Farm Frenzy and Treasures of Montezuma are two of the most well known series they've worked on, and the rest of their respective lists of mostly mediocre yet decent enough games are pretty long. They also collaborated on The Promised Land, another resource management game, but one I actually enjoyed; it was *heavily* reminiscent of Virtual Villagers, and even without ever managing to come close to the fun mechanics and attention to detail that made Last Day of Work's game a hit, it provided a few hours of entertainment.The Happy Herefter feels like a game that attempts to capitalize on the moderate success of The Promised Land, and fails. There is nothing innovative about the resource collecting, building, crafting, quest fullfilling treadmill the game puts you on, and there is also no attempt at permitting the player any input or attempt at strategy. You follow the cues, you fullfill one (re)quest after an other, everything with an arrow pointing at things just in case you missed them. Except when you do miss them, because quests are worded awkwardly or mechanics are insufficiently explained. Certain mechanics also feel too much like busywork to be fun, like resources that deplete very fast but only for a few seconds - long enough for your toons to wander aimlessly around not knowing what to do and needing to be dragged back. There is a distinct lack of polish here, in the copywriting, in the UI, and in the mechanics, to the extent where it feels like no one really playtested this game.So if you have younger kids, and if you are willing to sit around for a few hours helping them when they get stuck because something is worded wrong\/awkwardly or a mechanic is badly explained, then this might be a fun game for them. It's utterly linear, impossible to go wrong, somewhat cute, with a silly story, and not too long. If on the other hand you're an adult casual gamer, might I suggest The Promised Land? Exactly in the same vein, just better executed and more polished.. A time and supply management game in the vein of Build-A-Lot, but with more resources.You are an overlord in an afterlife community with many ruins lying about the map. These ruins must be rebuilt into their original structures. (No freedom of placement here, as with traditional city-builders.) At first, you have extremely limited space for food, resources, and money, as well as a limited amount of resources on the map (although the nodes do replenish over time). The game doesn't tell you this, but as you rebuild resource structures, you can place a worker there to start generating resources for your warehouse. As you upgrade your warehouse, you can hold more supplies and gold (up to 900).It took a little bit for me to realise that you can grab your workers from the worker list in the bottom left and drop them where you want (go to that location first, then select a free worker). Once I figured that out, management was easier.One issue: there is a quest near the end of the game that requires you to sell wood to the Capital. There is no resource known as 'wood'.You will need to send *planks*, crafted in the workshop.Pros:+ trading cards!+ cute graphics.+ windowed mode.+ simple gameplay.+ always something to do.Cons:- short.- the worker list is just a forward-and-back 'list', not a whole list.- no achievements.- no reply value.EphyRating: 7\/10Summary: It's a typical, casual time management game. Short, but that's expected for a 'casual' game, I guess. It has cute graphics, and you could play it all in one sitting. Not that I would ever do that. <cough>. Maybe I've just gotten too strategic with games similar to this, after playing others like FarmVille (don't judge) and Virtual Villagers, but I definitely think this was too short-lived. From what I've read, others agree, too. I think the characters are adorable, the missions straightforward and the overall concept really entertaining. It truly is a lot of fun, just don't expect for it to last too long. I know that I really wasn't expecting to get the "The End" screen when I did. Despite the two or three mini-bugs I encountered, I would definitely recommend this.. Let's keep this simple: This is a resource management game on training wheels. For a younger audience, this could potentially be recommended, with caveats - but that doesn't make it a good game in the genre.Developer Alawar and publisher Buka Entertainment are well known amongst casual gamers. Farm Frenzy and Treasures of Montezuma are two of the most well known series they've worked on, and the rest of their respective lists of mostly mediocre yet decent enough games are pretty long. They also collaborated on The Promised Land, another resource management game, but one I actually enjoyed; it was *heavily* reminiscent of Virtual Villagers, and even without ever managing to come close to the fun mechanics and attention to detail that made Last Day of Work's game a hit, it provided a few hours of entertainment.The Happy Herefter feels like a game that attempts to capitalize on the moderate success of The Promised Land, and fails. There is nothing innovative about the resource collecting, building, crafting, quest fullfilling treadmill the game puts you on, and there is also no attempt at permitting the player any input or attempt at strategy. You follow the cues, you fullfill one (re)quest after an other, everything with an arrow pointing at things just in case you missed them. Except when you do miss them, because quests are worded awkwardly or mechanics are insufficiently explained. Certain mechanics also feel too much like busywork to be fun, like resources that deplete very fast but only for a few seconds - long enough for your toons to wander aimlessly around not knowing what to do and needing to be dragged back. There is a distinct lack of polish here, in the copywriting, in the UI, and in the mechanics, to the extent where it feels like no one really playtested this game.So if you have younger kids, and if you are willing to sit around for a few hours helping them when they get stuck because something is worded wrong\/awkwardly or a mechanic is badly explained, then this might be a fun game for them. It's utterly linear, impossible to go wrong, somewhat cute, with a silly story, and not too long. If on the other hand you're an adult casual gamer, might I suggest The Promised Land? Exactly in the same vein, just better executed and more polished.. Game InformationThe Happy Hereafter is a Strategy game that was developed by Alawar Entertainment & Miraball and published by Buka Entertainment.Game VisualsI want to mentioned that the visuals in the game is well done. The visuals can be adjusted in the game's option menu,Game AudioI want to mentioned that audio for the game is well done. Even though the audio is somewhat simplistic and repetitive. The audio can be adjusted in the game's option menu as well.GameplayThe first foremost thing that I want to mention is that this game is slow pace. It is not for everyone.The Happy Hereafter, is a strategy stimulation game, where the players can control a certain type of characters, like the workers for example, they can be assigned certain jobs. Such as gather materials from the environment and building structures. All the while maintaining their happiness at max level.There are plenty of artifacts to collect from the environment. Most of the artifacts can be easily found immediately.There are quests in the game, they are given by the non-player characters, by completing the quest; the player unlocks a building plan. These building plans are used to build new structures in the game. The building progress is slow, it can be sped up by spending more workers to that particular location.MiscellaneousThere are five different trading cards to collect. The game only drop three of those trading cards.There are several ways to get the rest of the trading cards: Purchased from the Steam's Community Market; Trade with friends; Booster Packs and its' Booster Pack Creator. Final thoughts: I have found the game enjoyable to a certain extent. The replay value for the game is low. I would recommend this game, but not at the game's full price value.. Fun, Halloweeny humor. A typical villiage build game. Decent mechanics, smooth playability.

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